Home





I exhibit as Coral Woods and also as one half of an art/design partnership, TROPE, who create immersive audio-visual installations using a technique of screen-less animation.


The TROPE website is here


Instagram


DANDELION, , Immersive, interactive audio-visual sculpturePewter, gaming jacks

DULWICH OPEN HOUSE (with Paul Hudson)

May 2018

'An unusual and affective exhibition of Paul's surreal paintings and Coral's interactive and tactile sculptures' Featuring the Interactive, life-size Scapegoat

Coral Woods



VARIETY OF WORK


Many of the works are interactive and incorporate aspects of time and movement this is probably because of my background in film and  animation.


I like to surprise by combining new and traditional materials and methods. I am able  to move fluidly between digital to analogue when choosing media, and enjoy  playing with the constraints and synergies between the two.


For me, art is a dialogue, and I get a lot of pleasure in transforming the observer into a participant. Interaction allows me a continued dialogue with participants, which I find refreshing and means we can connect through sharing the playfulness and joy in discovery that art can bring.




BUSH
SUDDEN SHOWER AT BLACKFRIARS BRIDGE
GHANDI, air-dried clay
WATERFISH, VIRTUAL 3D
SELF-PORTRAIT, Virtual 3D
GERALDINE
CODEX, Immersive, interactive sculpture
DELUGE

INTRODUCTION


Coral Woods is a Gestalt sculptor.


Coral Woods is the artist name of

Dr Carol MacGillivray, a recovering  academic who lives and works in London. She is a graduate of London Guildhall and Goldsmiths, University of London, and is a part-time visiting lecturer at the Royal College of Art.


Coral's art tells stories. She constructs interactive sculptures from diverse materials that are completed by the viewer.  In a unique blend of the sensuous and abstract Coral combines new materials and digital processes with traditional craft knowledge, making objects, drawings, animations and immersive experiences that provoke a sense of wonder, laughter and intrigue. Many of her projects are collaborative and are redefined by interactions and exchanges with the public.




MY PRACTICE

I am a gestalt sculptor, who starts from a place of uncertainty and searches for form in an eclectic world.  My ideas could be constructed in elements as varied as breezeblocks or confetti. The message, and the medium that expresses that message grow in tandem, using gestalt ideas of structural economy and closure to create things that are new and meaningful. The sculptures are tactile, and often interactive, appealing to the varied sensory strengths of an audience.  I ask for their active complicity because I believe that truth and beauty are found when someone mentally closes a loop.

 


NEWS

Recently finished two large relief works that use the metaphor of a coin. Very different ideas behind the two.


I have been  creating chainmail and beating sheet copper. I find copper very stimulating as a material and am exploring it  in combination as sheet material and as facetted maille that echoes digital mesh. I used chainmail  recently to cover a life-size interactive scapegoat, which wears a 'coat of blame' constructed of tags written by the public. The Scapegoat was the centrepiece in a  two-man Exhibition shown over two weekends at the Dulwich Festival 2018

RECENT EXHIBITIONS



V&A INSPIRED BY...2018 EXHIBITION, MORLEY GALLERY

May 2018

Poco a poco, the mechanical Pangolin was selected for the 'best of' in this exhibition and was Prize winner in the Museum of Childhood category.

SKETCHUP ARTIST RESIDENCY

Feb 2018

During February 2018, I was Artist in a residency with SketchUp. The results are published on my Instagram (@coralwoodsartist) and also on the SketchUp Instagram site.

MADE 2018 EXHIBITION, MORLEY GALLERY

Feb-March 2018

Beaten copper sculpture, Salvage was exhibited at the Morley Gallery  from 26th Feb to 21st March as part of the Made2018 Exhibition

SCIENCE CENTRE, SINGAPORE

July 2017

‘Not Here, Not Now’ is an immersive,  interactive audio-visual artwork created by Coral in her partnership with Bruno Mathez as TROPE. This new artwork debuts in the main studio at the Maker Faire.

Copyright @ All Rights Reserved